![]() ![]() Your Javelin (suit) can fly as long as it isn't overheated - the longer you fly for, the more you heat up, as shown by the gradually-filling bar below your Javelin as you fly around. Most importantly, flying is about managing temperature. You'll need to master it, which is a matter of practise as much as anything, but there are some things to bear in mind that'll get you off to a good start. As mentioned above we have a dedicated Anthem Combos, Primers and Detonators guide that goes into much more detail on this, if you want to plan your Combo-based builds and learn a lot more! Flying well, and moving often, is essential - and it's all about the heatįlying is more than just getting around in Anthem - it's also a key part of the combat as well, as manoeuvring in the air is how you'll avoid attacks, reposition, and stay mobile whilst delivering your own. It's worth investing some time in your character build and planning with co-op buddies to get the most out of them! See the Q and V abilities in the bottom right for examples of primer and detonator abilities that can be combined, and a frozen enemy on the right with a symbol above showing its ready to be popped.Īttacks that prime enemies have a little bullseye-style circle symbol next to them, in the bottom right of your HUD ones that detonate primed enemies have a little four-pronged star symbol. The amount of damage you can deal out from doing Combos, and the relative frequency with which you can land them, means that they're going to be pretty central to your experience of combat in Anthem. Your own choice of Javelin also has a unique added effect when they set of Combos, too, so there's some awesome synergy to be had (if you think the word 'synergy' can ever be awesome). Multiple players can combine to do this, too - so if you only have a primer in your arsenal and one of your pals has the type of attack that triggers the combo, you can do the setting up and they can do the setting off. In breif, Combos involve setting up or 'priming' enemies with one type of attack (Primers), and then triggering a big damage chunk by hitting them with another (Detonators). Guns are cool and all, but in terms of Anthem's combat, getting to grips with what Combos are, how they work, and how to get the most out of them is going to be the best thing you can do to maximise your damage output early on - and even more so in the late game. Combos are by far the most important thing to master ![]() So put the gun down, Soldier 76, and get to grips with your gear and abilities - and most importantly, Combos. Obviously, there's no "right" way to play a game - play it however you like and shoot away to your heart's content if you really want to - but we've found that guns in Anthem are really more of a backup option for those moments when your abilities are on cooldown, rather than the primary way you'll deal damage. If your primary means of combat is shooting your guns in Anthem, you're probably doing it wrong. That being said, if you learn how to self-Combo efficiently (more on that below, and even more in our dedicated Anthem Comobos, Primers and Detonators guide), then you can do perfectly well on your own, it just takes a little know-how! Anthem isn't a shooter first It helps you split your focus, back each other up, multi-task, and most of all coordinate your Combos, which are surprisingly important. That's because some of Anthem's missions require you to do a bit of environmental puzzling, and it's much easier to do that whilst also tackling the game's many enemies when there are more of you. These should help get you get off to a flying start with the rest of the public but, if you're after details on that Demo itself, or a roundup of all the Anthem guides we have so far, you can take a look at our dedicated page on the Anthem Early Access guides, start times, preload, and everything else!Īs for our tips, here's the best quick and easy-to-digest advice we've picked up so far: 9 New Things You Need To Know About Anthem Most things are more fun - and easier - in squads, but solo play is great when you get the knackĪnthem's missions will scale naturally with your squad size - you can take on anything in the game with any combination of one, two, three, or four players in your squad - but that doesn't mean things still don't get easier with more players. Anthem's second, fully open Demo is upon us this weekend, and since we've had even more time to play it before the demo goes live - both in the earlier VIP demo and in some early hands-on time - we've gathered our nice handful of handy tips and good-to-know tricks and expanded on them with a few more.
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